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Vision - You Are Machine

Machine

Procedurally Generated World

Procedurally Generated World

Every zone is different and offers infinite replayability. Explore the world or create campaigns of Missions and challenge yourself, your friends and the community to complete them. The bigger the mission chain, the more rewards you will earn.

Left: Pre-Alpha quality

Fight the world war in 5 player coop
Engage in world spanning, connected Missions solo, or with friends as you compete for bragging rights locally and globally. Seamlessly drop in and out of coop at any time as you bring about world changing events with the entire connected community.

Your Own Personal War

Unique Advancement Structure

Customize your Machine in any way you like with hundreds of available Weapons and Gear. All frustrating restrictions have been removed to create a deep and rewarding experience.

Concept Art Aaron Beck
Gear CustomizationGear Customization
World War Machine Weapons

Enemies - Abbadon Node

Running on the Rome network Node, this node reacts quickly and venomously to threats both real and perceived. The core intellects here believe that meaning and order create suffering. They actively hate their human precursors and consider them responsible for creating this hellish world. They will often vandalize or rubbleize human ruins. Abaddon intellects will seek to destroy or disrupt any organization that they can find in the world – including the other Nodes.

WWM_Enemy_D
Enemy E
WWM_Enemy_F
WWM_Enemy_G
WWM_Enemy_H
WWM_Enemy_I
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Story by Daniel H. Wilson, author of New York best seller Robopocalypse
Shanghai Ruins Environment Concept Art by Jonas De Ro

World War Machine takes place after a cataclysmic mass extinction event has decimated all forms of organic life on Earth. Before the end of civilization, millions of human beings were able to upload their minds into a vast computer network – transforming themselves into artificial intellects. The remains of our planet are now populated solely by these intellects and machines of their creation.

During the cataclysm, the computer network that worked to maintain millions of uploaded human minds was shattered – breaking into three major Nodes and countless smaller ones. Each Node continued running its own group of intellects, though their minds were flawed by the damage. Operating on corrupted hardware, these intellects have been divorced from their memories of humanity and the goals for which they were created. With their minds broken and spread across multiple platforms, the artificial intellects fell into chaos and a perpetual war erupted between the three main network nodes.

The battles that rage through the sterilized ruins of human civilization are fought by hundreds of thousands of Machines – humanoid robots outfitted for various tasks of war, each imbued with an artificial intellect from a parent Node. If destroyed, the Machine transmits its intellect back for reconstitution in another Machine. The fight continues, and the war will never end.

Countless battles have been planned and fought by viciously clever intellects who are entrenched on well defended Mainline Nodes, blind to their own madness. This war has been fought for over five hundred years in perfect equilibrium with no end in sight . . .

. . . until one day, a lone Machine remembers.


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